
Should you:
A. Head to Smart EcoGen HQ and see if you find out what's going on;
B. Hold your ground and take back your house; or
C. Screw this! Just drive!

TIME DOUCHE CH.1 - MOVE THAT MACHINE
By Tomara Armstrong
“Are you getting dressed?” the transmitter buzzes.
“Uh…” you fumble and dump the contents of the drawer onto the floor. The blue-suited men on horseback haven’t noticed you, but they’re getting closer. You stir the clothing around, confused. “Uh, Thomas… Is this a dress?”
“It’s a workman’s smock,” Thomas Nubleman spits, “with coordinating breeches.”
“Breeches?” you drop the clothing and shudder. He has obviously put way too much thought into this. “I can’t wear that. I’m pretty sure I’m allergic.”
The horsemen are drawing nearer. While Nubleman attempts to exhaust his vocabulary bashing you, you decide to abandon the whole “getting dressed” idea and focus your thoughts on moving the time machine.
You quickly push out the door and begin to survey the landscape. The earth is soft from a recent rain and the breeze tickles your nether regions. There are a few trees in the area, and if you can somehow move the machine closer to one, it might shield it from view.
“I can do this,” you breathe.
“What’s the plan then?” Nubleman’s voice carries from inside the time machine. You left the communicator mingling with the breeches on the floor.
“I can do this.” The machine looks really sturdy, but you have a gym membership, and occasionally you go. Occasionally is, actually, rarely… never. The chances you can move this thing are highly unlikely, but what the hell. You crack your knuckles, loosen your shoulders and neck, and give the machine a good shove.
Nothing.
You glance over your shoulder to check on the progress of the men on horseback, dig your feet into the wet ground, and try again. Sliding in the mud, you grunt and it give all you’ve got.
Nothing. It’s built like a brick shithouse.
With a quick glance over your shoulder, you take several steps back, staring down the beast. You’re not afraid… much.
Barreling toward the machine, you lose footing and slam into its side. It wobbles—almost tipping, but the wet ground suctions it back in place.
“Ugh!” Throwing yourself onto the ground, you kick the damn thing in full tantrum mode.
“What’s going on?” the communicator buzzes. “Has disaster been averted?”
The irritating voice of Thomas Nubleman brings you back to reality. You roll onto your stomach and look for the horsemen. Something has gotten their attention and they are headed your way.
Think fast, think fast.
You roll around in the mud, covering yourself as the horses move closer. On your feet, you strike a pose. If you don’t move, you’re fairly sure they won’t see you.
The three horses move dangerously close, but you hold your stance, barely breathing. One of the soldiers dismounts and starts slowly toward your position.
They don’t see me. I am invisible. I am earth and air. They don’t see me.
“Qu'est-ce que c'est?” One of the soldiers on horseback says as he points at you.
“C'est un cochon couvert de merde,” the other spits, and they both share a laugh, most likely at your expense. You try not to smile—keeping very still.
No, they don’t see me.
The dismounted guard approaches you with musket in hand. The bayonet is extended and reflects the sunlight directly into your eyes. You’re blinking erratically when he shoves your right shoulder, and you stumble, “Votre nom, le cochon?”
They see me. Shit.
“Shit! Uh…” you search your repository of useless information. You took French in school, but somehow you’ve buried that under the catalog of movie quotes and trashy pick up lines. “Um… Les chinois et les chinoises ne sont pas grands.” Found it!
You smile.
He doesn’t.
With a swift move of his hand, his bayonet pierces you through the left collarbone. You fall to the ground, crying for your mommy.
When you finally open your eyes, all three men are standing over you—blades mere inches from your chest. You hear Nubleman still droning on about chronotons over the communicator in the time machine, while his French friends turn you into a pin cushion of temporal debris.
Ouch doesn’t even cover it.
RED PLANET STOWAWAY CH.7 - CONTINUE TO THE HILTON
By Tomara Armstrong
You stare blankly at the map. Choices, choices.
I’m really not hero material, you think. You remember the time you were sitting in counting class and little Sally Baker smashed a spider on your desk – you passed out and three kids from your class had to carry you to the school nurse.
After debating it, you bite your lip and decide to go for it. You don’t technically have to be the hero to follow the three musketeers and Bob in the car in front of you, right? You could just absorb some of their information and seek out a “real” hero later.
“I guess I’m going to the Hilton, then.” You glance around the compartment for something—anything— you can use, but the only thing you find is a travel blanket and a pillow. You strip off your NOSSA regulation hat and shirt and stuff them under your seat. You slide the Team Earth hat onto your head, tie the blanket around your neck forming a makeshift cape, and shove the pillow case into your pants— just in case you need it later.
You sit and wait, watching as Cydonia looms closer. The city is massive. You have to give the Martians some credit; their architecture is amazing. Skyscrapers tower over you on both sides. They appear to be of smooth stone–-no seams or imperfections, just solid polished rock. Now that you think about it, you’re pretty sure you read somewhere that the city was created from the top down. Cydonia was carved out of the Martian soil, like an archaeological dig site on Earth; years of gradually peeling away each layer, creating the city using grids and complex math.
You consider using the sensory device in your car to further research this impressive city, but there is no time. The shuttle car pulls into the Hilton, and you prepare to exit the automated vehicle.
You watch as Malloy and company leave their car. You try to follow, but trip over your cape and stumble out of your car. Luckily, no one was paying attention. You follow them through the giant glass doors into the grand lobby of the Hilton.
A small grey-haired woman bumps into you and sneers; you are apparently in her way. The blue dog in her arms starts to bark and growl at you. You rush quickly into the bar off the lobby in hopes of not drawing any more attention.
At the bar you watch Malloy’s crew in your peripheral. They are standing in the lobby discussing something.
“Can I get you a drink, buddy?” The bartender appears in front of you.
“Uh, sure…” you say glancing at Saleen, who is clutching the front of Bob’s shirt, her face mere inches from his. “Whatever you’ve got.”
The bartender pulls a green bottle etched with Martian deities off the shelf, grabs a tall shot glass from under the counter, and pours. “You a super hero?” he asks as he slides you the drink.
“Nah… I’m training to be one though.”
“Really?” The bartender asks without a fraction of interest.
“No…” you say staring into your shot glass. “Not really.”
The bartender walks away, and your attention focuses on the large hologram above the bar. While stats are scrolling across the bottom of the image, sportscasters Chuck Hern and Gus Johnston are exchanging harsh words over who is going to win the game tomorrow: Team Earth or the Martians. They are at each other’s throats, and a mediator steps in. While the mediator is trying to break up the brawl, he is taking blows to the nose and mouth. He’s bleeding all over the place.
More than half of the people in the Hilton lobby are pressing into the bar to get a view of the sportscasting madness. They are pushing up behind you a little too closely. You turn your head and stiffen. Peter Tan is standing right next to you.
The hologram begins to flash “technical difficulties” and the crowd begins to disperse, but Peter Tan is still standing beside you. You keep your head down and avoid looking at him. He takes a seat at the bar beside you and catches the bartender’s eye as he taps the counter. “Nice cape,” he says.
“Thanks,” you say as you rise from your seat and head toward the lobby. You don’t see Malloy, Saleen, or Bob anywhere.
You head toward the reception counter, when someone taps you on the shoulder. “Hey, you dropped this,” says an all-too-familiar voice.
You whirl around and Peter Tan is holding the pillowcase you conveniently hid in your pants. You see the recognition on his face, and take off at a sprint.
You breeze past the reception area and through the kitchen with Tan on your heels. Weaving through the dining area, you notice a garbage chute. Surely Peter Tan wouldn’t go down there, right?
You gain speed and dive in through the swinging door.
Down, down, down you fall into a steamy room full of decay and rot. You’re pretty sure Peter Tan isn’t following you down here. You aren’t sure how you are going to get out, either.
You wade around in the shin-deep sludge looking for an out. There is an intercom device on the wall with several unlabeled buttons. A loud and extremely annoying voice booms through the device, “I got you at last, dirtbag!” Malloy laughs maniacally as the room begins to whir and buzz. “Let’s see you get yourself out of this one!”
The room starts to shift and grind against its edges, closing in on you quickly. You’re going out with today’s trash.
You begin pushing the buttons on the intercom; the walls are still moving closer. You scream into the device. “Shut down all the garbage mashers on the detention level!”
But it’s no use. You are seconds away from being a pancake, and all you think is: Sooo not the hero.
The End